
So this one might be a legacy bug made worse with whatever bricking inventory/items/auras interaction. Now, I’m unsure if the Hydra’s de-spawning problem is related to Auras’ issue, as I’ve found google results for inconsistent Hydra despawns. Sometimes they’ll spawn and before even firing their first volley, they’ll disappear, others will last 2 seconds, others 5 seconds, some will last the for whole duration (default 10 seconds). The greatest problem here is that Hydras that spawn are DE-spawned at random. The aura behaves in pretty much the same pattern, turning on and off at random and on a predictable pattern when clicking any item, anywhere, anytime. Dragon Runeword, Holy Fire Aura and Hydra Proc (CTC):.So you can imagine how it feels after a while… Picking up items from the ground, interacting with them on the inventory (clicking) and/or dropping items to the ground also causes the auras to turn off in a somewhat predictable pattern as well.Įverytime the auras “turn on” again, they’ll make their skill sound, and the sounds stack. I also have an Azurewrath equipped, and the Sanctuary aura behaves the same way. This had led to some deaths in fights where I’d actually kill the monster with the Zeal strikes if the aura hadnt turned off. Added lightning damage to attacks is completely removed and the AoE lightning damage from the area is as well. The Holy Shock aura keeps turning off for half a second (with the damage reduction clearly reflected on the character sheet) and switching back on. Last week I put together a Dream runeword for my Zealot. Below I’ll talk about Dream and Dragon RWs: The issues vary from mildly-annoying to bricking the Runeword’s appeal completely. Auras from Items, including endgame runewords are completely bugged.
